Best Profession In Wow
It won’t much matter to begin with either way for two reasons.Firstly, no-one will have money to spend on trade goods in the Auction House.Secondly, a significant number of people will be rolling their first character as dual gathering, and this will effectively flood any market with these goods.The short term solution will be that most will end up vendoring their gathers, whether herbs, ore or leather. On that basis, the best judgement might be that which you can gather most of, which might tend to indicate skinning and herbing. Igotsoul:Herb is good if you wanna stockpile useful herbs for later.What’s the long-term storage situation in Vanilla?
Best PvE Hunters professions. Engineering 31.6% 16.6% Alchemy 30% 22.2% Leatherworking 25.4% 12.4% Herbalism 24.8% 30.6% Skinning 24% 16.4% Mining 20.8% 32.2% Inscription 4% 7.4% Tailoring 2% 13.6% Blacksmithing 1.8% 11.6%.
I think guilds won’t have banks and bags that have more than about 8, maybe 10, slots in them are hard to find at first. Mail is a bit of a PITA compared to now when sending stuff to and from alts (maybe addons could help with this). All that and herbs stack to only 20, right?If you are creating stockpiles waiting for others on your server to have the money to spend on stuff (like herbs) you’re stockpiling to sell later, how many alts do you think you’ll need? I made sure to always pick up gray vendor trash when I played vanilla. If my bags got full and I wasn’t at the end of a dungeon, I would check which trash was cheapest and ditch it to keep looting. I don’t recall anybody I ever grouped with wanting trash loot, but those coppers and silvers added up and I was never short of funds for skill training or other things. (Edit: Just heard on ClassiCast that beasts were the best gold per kill in the open world for vendor trash, plus whelps and spiders for particular alchemy mats.)As for professions, I was an enchanter & tailor.
I could disenchant items for materials and make basic magic things and bags that always sold on the auction house. Later on, I had several alts do alchemy and tailoring for potions and mooncloth (which was heavily time-gated). Potions, mooncloth, and mooncloth bags were my cash cows until Burning Crusade came out. I’d say Skinning and just about whatever else is a good idea.Skinning is always a good pick because you’ll be killing beasts anyways and even just vendoring the leather is basically like picking up more grey vendor trash.If you’re planning on going for, say, Alchemy then I’d get Herbalism to stock up on herbs and then drop Skinning for Alchemy later.
Same with Engineering or Smithing (but with Mining obviously). Enchanting works well too, mostly just for disenchanting, but you can get a LOT of cash from vendoring quest rewards vs. Disenchanting them. Enchanting could be pretty expensive to level in vanilla—only engineering was more of a money sink. Each was definitely a choice for the long haul. Enchanting will probably be best for income at very low and very high levels, the latter only with significant investment in getting desirable enchants.Disenchanting only gets you so far, in terms of both leveling the skill directly and providing mats to enchant your own items over and over. If you’re lucky you can give away enchants, with your mats, just to level the skill (I remember the spam in trade chat well).
But then, not only are you wasting those mats when you could have just sold them, but you’ll need to spend money or time to acquire enough mats to level your enchanting this way. If you can manage to make good wands at every level, you might do okay, but it’s been so long I don’t remember how easy that was.As Darjull pointed out, tailoring is a great skill to pair with enchanting for leveling.
Disenchant the items you make with tailoring just to level it, and use the results to do enchants to level that.The best course for enchanting is to find out what rare enchants are wanted by other players and go get them. You may have to do quests or run dungeons many times to do so. But once you have them, you can offer those enchants for a fee, and the customers supply their own mats. If you’re the first to get a desired enchant, you will get a lot of money.If you don’t want to invest this time while leveling, I’d say go with something straightforward like skinning.
Razornz:Any Vanilla pros out there know the two best gathering professions while leveling? I was thinking Skinning/Mining, but I’ve heard Herbalism makes more money than Mining.
What do you guys think?anything for Alchemy. As people will be buying a crap ton of pots. For raiding etc.i do my own skinning/mining, thats not something i would be willing to buy from the AH. I would use those to make myself gear.i always combine skinning + LW or mining + BSM.this isnt current wow, so the majority of players will be self reliant (aside from maybe bank alts). Your best bet is to sell what ‘everyone’ needs.people are not going to be like now, sacrificing gathering skill to just buy it from the AH. In rare occasions if they NEED to make that potion/pot, they might buy one.professions worked much differently back then.
Gear and such, important for progression- didnt rain down from the sky just because you farted. You depended on those for most of the game (if not all, in Alchemy’s case).potions, pots, bags etc- that is how you get rich fast.
Make them yourself and then sell them. Valhalian:Id assume you need a bank alt for each gathering profession or crafting profession you plan on leveling. You get them 8 slot bags early on and first 2 bank slots. All that costs about 2 gold. That gets you like 64 slots which should be plenty for blacksmithing lw or alch atleast to 200+.exactly.
That is why any argument for guild banks is invalid. That is how we did it back then and we will do it now.opened bank slots with largest bags you can get (18) and you have a personal guild bank. Plenty of space for everything you need and you dont need to trust someone else with them. Horde-side I always go mining and engineering.You can make an item called “Deadly Blunderbuss” that is used @ level 22 in Ashenvale for a quest called Warsong Supplies. The reward is a rare that is either mail gloves, cloth belt, or leather boots.It usually costs nothing if you have materials, or maybe 10s.I stockpile about 25 at a time and head to Ashenvale or the AH and sell them for 70s-1g.Mining early and stockpiling also assures I can bundle engineering kits to help people go 1-175 straight shot. I sent mats and saved all my cloth, light/coarse/heavy stone to alt toons I used as banks.
I sold these bundles for 50g once people were approaching 60.The Deadly Blunderbuss alone put me around 85g pre-40. Questing and vendoring, another 50g. Usually 135-150g (if I found a blue or two) before 40 was not uncommon for me Horde-side.If I was Alliance I always went skinning and mining. Mining just to boost my own engineering later. Skinning just to vendor trash. I didn’t make as much gold Horde side but I never had an issue getting a mount.
What's best profession to learn to get the most gold? Like someone said Herb gathering and Alchemy is one of the best but is that true? I am leaning Mining and Blacksmith since I' am a warrior and if I was a hunter I learn skinning and leatherworking or Mage I would learn Tailoring. But he said I don't need to go based on my class anymore. So I thought would learning Herb and Alchemy be best to make gold? I use to do Herbs and Alchemy when I was started playing this game for first time in 2011 when the starter edition came out and I was a hunter. Mining / herbalism is the simplest way to make gold, just gather everything you stumble across while playing the game, doing world quests, etc.
I would avoid skinning as a gathering profession as the demand for leather was incredibly low the last time I looked and only really needed by one profession. To maximize your gold per hour though, you traditionally want to pick two crafting professions, buying all of the materials you need for crafting off of the AH. Which two professions are performing the best right now, can't say.
You also can't necessarily put in more time to make more gold like with gathering professions as demand for your crafted goods is limited. Alchemy is not really a gold making profession however. The majority of the time, flasks and potions sell for less than it costs to craft them, so you are better off selling the herbs and buying the items off of the AH.
If you are playing causally, mining and herbing is you best bet for steady gold. When you are doing world quest, mine/ herb anything you find. Sell what you get on the auction house. Always check the current prices. You will be undercutting at first. Once you know the market, you can price your items a little higher. Don't forget to do you order hall mission when the reward is gold.
Try to get the mission up to 200% to get the bonus gold. When you kill something, loot everything. Sell the grays to a vender.
It might not look like much but over time it is a lot of easy gold. Note: make sure auto-loot is turned on and get an add-on to auto-sell the gray items when you talk to a vender.
Work on getting bigger bags to hold all that stuff you are getting. Crafting professions can make money at certain times, but they also cost gold to level. Marvel ultimate alliance 2 psp mods. If you are just starting out, it is generally best to take 2 gathering professions, herbalism and mining are fine. You will not have opportunities to make a lot of gold until you're a lot higher level.
Best Profession In Wow
Best Money Making Professions Bfa
Also, crafting professions generally make money at max level cap, and NOT while you are leveling them. Once you get high enough, you can have fun clearing old dungeons for gear that you can sell on the auction house because folks want them for transmog. One of my favorite places for this used to be Wailing Caverns. You can probably solo this at 35-40, although it becomes more efficient at higher levels. I used to go through The Stockade a lot, because there is a rare drop called Buccaneer's Vest, which can sell for a lot.
But it is rare, so you have to go through The Stockade a bunch of times. Once you hit 60, you can fly around Silithus and mine Thorium, and get Arcane Crystals, which still sell well on some servers. More recently I have been running through Dire Maul to get Dusty Tome, which gives you 'A Thoroughly Read Copy of Nat Pagle's Extreme Angler' which has been selling well on the Auction House lately. You probably need to be lvl 60 to go through Dire Maul solo. 10:45 AMPosted by Mining / herbalism is the simplest way to make gold, just gather everything you stumble across while playing the game, doing world quests, etc.
I would avoid skinning as a gathering profession as the demand for leather was incredibly low the last time I looked and only really needed by one profession. To maximize your gold per hour though, you traditionally want to pick two crafting professions, buying all of the materials you need for crafting off of the AH. Which two professions are performing the best right now, can't say. You also can't necessarily put in more time to make more gold like with gathering professions as demand for your crafted goods is limited. Alchemy is not really a gold making profession however. The majority of the time, flasks and potions sell for less than it costs to craft them, so you are better off selling the herbs and buying the items off of the AH.I make a good chunk of change just using skinning to make leatherworking items and convert that to obliterum. I'm Mining/Enchanting and I use my professions purely for money.
Here's what I do: MiningGather all nodes on map whenever you see it Do all mining World Quests for extra materials EnchantingDisenchant every gear you get that's not an upgrade (this increases profit by up to 300% per gear Do all World Quest for extra Blood of Sargaras DO NOT CRAFT ANYTHING. SELL MATS ONLY. Bonus tip: put on Boon of the Salvager on your shoulders. It'll give you mining mats and also a chance at more gear to disenchant.
01:01 PMPosted by Also is there any other ways to make gold other than just learning herbs and mining? Thank you Well using simple supply and demand rules, pick something people are always going to need.
People always need herbs, ore, skins, fishing. Raiders will always need flasks and food buffs.
Other professions have been nuked so they might not do as well. Back in the day you used to be able to buy leatherworking armor packs which could be applied to your legs for an enchant. Today, such things can't be applied on items above ilvl 600.
So not very useful for someone who is level 110.