Prophesy Of Pendor Best Companions
The most beneficial attributes early game are to increase trade, surgery, and leadership, so when creating your character try to select the options nudging towards them. Before you go to create your character be sure to choose the letter option as to why you venture towards Pendor (it allows an easier Knight Order Creation).-Trade reduces the cost of items as well as increased the sell value of items (Charisma)-Surgery increases the chance a soldier you command is knocked out rather than killed (intelligence)-Leadership increase your party size by 10 per point, and reduces the weekly cost of your party (Charisma)-Knight Orders are a system of custom troops you create in your own hold late game. Keep your party and inventory on the small side. You need to be quick to evade much stronger enemies-The call of Vassalage may be tempting but early on being a mercenary is far better-Arenas offer 2000 denars for beating the entire thing.
Prophesy Of Pendor Companion Chart
Prophesy of Pendor Beginners/Starters Guide. The Fierdsvain are a nordic styled people, with mid/high end infantry, low quality archers, and low/mid cavalry. The best Fierdsvain troop is the huscarl, a heavy infantry unit donning axes and a high-end shield, as well as closer to high tier armor. The knight orders found in.
As said in the comments below, get a shield and shield for the archers, and a two-handed for everyone else. Don't get in a cluster. Let them kill each other off as you're going for the final reward-Finally, don't give up.
Save constantly, in different slots. This is a hard mod but nice once you tackle the difficulty curve you can bend Pendor to your will. For the factions below they will be ranked from worst to best (in my opinion) along with their best type of troop, best troop itself, and any redeeming/important qualities-The Fierdsvain: The Fierdsvain are my favorite faction.
Unfoirtunately they are also the worst. The Fierdsvain are a nordic styled people, with mid/high end infantry, low quality archers, and low/mid cavalry. The best Fierdsvain troop is the huscarl, a heavy infantry unit donning axes and a high-end shield, as well as closer to high tier armor. The knight orders found in Fierdsvain territories are the Lady Valkyries, and the order of the dawn. Redeeming qualities are their berserker troop, also infantry, and their realtively easy area.-The D'Shar Principalities: While early game their cavalry may seem overwhelming, mid-late game they are a push over.
They are a turkish styled people. They have low/mid/high quality infantry, low/mid archers, and low/mid cavalry. The best D'Shar unit is the Ghazi Assassin (forgive my spelling). They have pretty mid-tier armor yet devastating blows. Knight orders found here are the D'Shar Windriders, Order of the Eventide, and the Order of Scorpion Assassins.
A major quality of the D'Shar is their vast wealth compared to most other territories. Vb.net opc. Creating an enterprise in the D'Shar is highly beneficial.
Also, their cavalry is relatively quick to train.(This is where it gets controversial and highly opionated, as the following three are close in power)-The Kingdom of Sarleon: The Kingdom of Sarleon is a well rounded faction. They are a what a typical medieval empire is styled after. They have mid/high end infantry, mid range archers, and mid/high end cavalry. Their best troop is the Halbadier, a well armored unit with a deadly reaching polearm.
Knight orders within the Sarleon are the Order of the Clarion Call, and the Order of the Lion. The well roundness of this faction make it a viable faction to gear up on. The detriments are as follows: they are central to Pendor, surrounded on all sides by possible enemies, and have noldor located around Laria and where they border the empire.-The Ravenstern: Better by a hair to the Sarleon Empire, the Ravenstern are a mix of a celtic/nordic style (even though both of those are close). Their best troop is the Ravenstern Ranger, an incredibly accurate and deadly archer. They have mid/high end infantry, the best archers outside of the Noldor, and mid/high end cavalry. Knight Orders in Ravenstern are the Order of the Dragon, the Order of the SIlvermist Rangers, and the Order of the Raven Spear.
The easy location gives them a great starting boost, and infantry such as the kiersgaurd also provide chaos to the enemy. The only true neagtive is their trade, being the worst out of the rest of the kingdoms.-The Baccus Empire: Much, much pain have i felt besieging their castles, charging into their cavalry, and getting close in melee.
They are Roman Styled. Their most powerful troop is the Gladiatot, donning decent armor, a feared broadsword, as well as a shield and javelin. They have mid/high end infantry, mid/high end archers, and mid/high end cavalry. Knight Orders in the Empire are the Order of the Radiant Cross, the Empire Immortals, The Order of the Wolves, The Order of the Pheonix, and the Shadow Legion. The Empire has decent trade, and in my opinion the best army besides knight order troops and the noldor.
Speaking of which, the noldor are the empires biggest downfall. They roam Imperial territories terrorizing anyone unlucky enough to meet them.
This list contains mainly the prequisites you need to invent orders. Screenshots of the various Order Knights can be watched. Faction specific honor troop chapters can be erected anywhere if you joined that faction, but NOT if you have only chosen that faction for your kingdoms culture.
Otherwise, any capital city (owned by da king) has an existing one (Therefore the must be in the list). So can the cities/castles which are listed as prequisite for a specific order - e.g. Rangers of the Clarion Call.Wether or not that order exists is preset before every new game.
So if you take that city, and you´re lucky, you´ll be able to train them there the second you claim the town instead of spending a Qualis Gem, a lot of money and having the needed honor prequisite for it.If you want another different order at the same location, you´ll have to break down the existing one via Steward Menue and build a new one. One order per town/castle you own. If you give away the castle to one of your lords, you won´t be able to train honor troops there anymore. The lord won´t get them as party reinforcements but the odd spare trooper will show up for garrison duty. So don´t give away order castles/towns.Please note as well that UPGRADING honor troops works globally. So if you fancy the idea to pump your Immortals up to maximum stats and proficiencies be aware that this applies to every single Immortal out there. Sylas Uzas, all the Empire Lords, Renegade Knight parties etc.
Think twice before you boost a certain order or pick a really unique one only you can train. But be sure no unique spawn uses them - otherwise you´ll realise how powerful these units are pretty fast.OR means granted in the city if you´re not vassal of the certain faction.OR/AND means in case you´re lucky and it´s there all you need to do is own the city.